The Lonely Pally posed the excellent question of who owns a guild in Blogazeroth and answered it very well. We all agree that in Cataclysm guilds are more of a team effort than they were in Wrath. It takes more than one person to level a guild, it takes more than one person to make a community of players striving for the same goal and yet one person can completely destroy a guild and render months of work by a group of people meaningless.
Guilds are always, despite the words of anyone in them, dictatorships in WoW. Sometimes you can have benevolent ones, they are caring and get input from all members, making decisions as a group with no one person having more say so than another. Sometimes the Guild Leader rules with a more iron fist, telling people what they should do and how it should be done in every aspect of the game while expecting total loyalty to his or her in-game goals. Both kinds of leadership can be effective and move guilds to where they want to be but in both the GL has the option of disregarding the time and commitment you have put into the guild and /gkicking you to the curb. Guild charters and rules clearly state what is and is not acceptable in your particular guild but it is always enforced at the discretion of your officers and GL.
Most guild leaders would not kick someone without a very good reason. They appreciate the time and work you put into the guild as much as you enjoy the perks and camaraderie you receive from it. Officers normally respect the members of their guild and no matter how a guild is run they are normally full of like-minded people. When things went badly in a guild in Wrath, people talked out the issues and if they couldn’t find a way to be happy most left the guild to find a better in-game home. I have seen things change for the worst in Cataclysm, people who have invested a lot into a high level guild do not feel that leaving is an option unless they go to a guild that is at the same level or higher than their previous guild . Sometimes the grind back to exalted can lead to people to stay even when they would rather move on.
I believe that a guild is owned by the people who work to make it succeed but that the structure of guilds in-game undermines this principle. All members who are active and contribute to the goals of the guild ensure it will prosper. I am encouraged to believe that Blizzard changing the guild talent trees into a set path is their first step towards changing the guild dictatorships into a democracy. I hope that when paid guild transfers become a reality there is a voting system to make sure the guild wants to leave instead of leaving this decision up to one person. As much as we would all like to think we had an equal stake in our guilds, it is up to Blizzard to make sure that we have ways of making decisions that reflect the wishes of all guild members.
As the previous post stated, I have been playing RIFT. I have found one feature I love more than any other, 4 specs. I think that more specs should be implemented in WoW. It is not game breaking, it is just convenient.
My main is a priest and heals for guild runs since my healing specs are so different I keep Holy as primary and Disc as secondary. Every time I want to do PvP, I have to respec. Anytime I want to do DPS, I have to respec. After I respec, it will only be a day or two until I am needed as one of my PvE healing roles and guess what? I have to respec. I don’t think it would annoy me so much if I didn’t have to reconfigure my toolbars with every change. The price is a little annoying as well.
I understand Blizzard’s stance that too many specs would invalidate the purpose behind talent trees being decisions with weight. I do however believe that 1 more tree choice would be a great thing. I would still have to make tough decisions. I would still have to respec. A nice alternative would be to have an option to save different action bar specs. I can save DPS, Disc, Holy and PvP gear sets, why can’t I save action bars with that? It would be the same level of choice without the extra 15 minutes checking and double checking that I didn’t forgot an important part of my rotation.
I recently got an email from someone on an RP server who invited me to join her 25 man guild after reading the blog. I very much appreciated the offer but had to turn her down despite her massive love for my recruitment messages. I have no problem with role-play in general and greatly respect those who do it well but cannot stand RP when done poorly. What do I mean by poorly you ask, lucky you, I have made a top five list of what I mean by poorly.
- Vampires. Not just any vampires but sparkly blood elf, too beautiful for existence and full of angst about their condition as vampires. Really, this is how you want to spend your time. Stephanie Meyer has done it as well as it can be done (which isn’t saying much).
- Unrealistic scenarios. You and your boyfriend RP a monogamous Draenei couple, have you seen the sexual dimorphism. The males have to be keeping harems.
- RP as a main lore character. You should never supplement a main character to be Slyyvanass, the Queen of the Forsaken, in your guild event for two main reasons. A) The character you are emulating would never say the lame things you are putting in her mouth. B) She is so badass that when someone went “Lol, newbzz, u suxxor” disrupting your RP event she would melt their faces off, not ignore the insult.
- Emotes of doom. No one should ever have to read, “Elvenwarlord stares grimly into the distance with a troubled but measured appearance on his visage as he tries to discern the figures meandering towards him, around him a crowd of joyless spectators await with bated breath for his words.” Seriously, this is acceptable to you. The prose is just horrific and no one wants to be told that they are waiting for you to speak.
- Chapter long and insanely stupid back stories. You were not carried off by wolves as an infant and raised in the wilderness but manage to have completely integrated into society. Tarzan not withstanding, any children who historically lived through this sort of thing were always scarred for life. No one wants to be involved an two hours of monologue while you share minute details about your character’s life up to this moment. This includes how you felt at your friend’s betrayals (shocked and betrayed, I never would have guessed), your clichéd birth as the chosen one or your early life on a farm until it was destroyed by maruding orcs (or humans). These have been done to distraction and a line or two will suffice.
I do not mean to harp on bad RP as I am sure anyone who ever rolled a toon on a RP server has had to deal with it but I wanted to share my personal reasons for why I don’t care for it. I stand by the fact it can be done well even though I have not seen it done. I left the one and only RP server I ever rolled on as soon as someone started trying to fight their hunger for blood in Silvermoon. /delete level 3 BE warlock